

Frank’s new, cocky personality was further compounded with clunkier gameplay, a story that didn’t feel finished, blander enemies, non-existent boss battles, and poor technical performance. Frank’s new iteration did not help buck this trend, removing a lot of his vocal charms to become more of a boring character that was trying to be Frank West but failing miserably.
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Many were sad not to see Rotolo return since his voice was full of personality and helped break Frank’s character from the standard of otherwise bland, white male protagonists. Rotolo was not asked to return Capcom opted to hire a new actor, later revealed to be Supernatural and Planet of the Apes star Ty Olson. Many players didn’t connect with Dead Rising 3’s protagonist nearly as much as Capcom had hoped, which led to Dead Rising 4 bringing back the original protagonist of the series: Frank West. See also 10 Ways The MCU Should Change In The 2020s The release of Dead Rising 4 only compounded this issue. While combo weapons and a plucky personality were still present in Dead Rising 3, it was apparent that a lot of the charm was lost in the leap to the next console generation. Instead of a bright, colorful mall or casino environment to explore, Dead Rising 3 opened up further with a full city to explore, yet stripped away a lot of the personality by toning down the colors to an extreme extent and honing in on racial and gender stereotypes for its villains. While the promise was there for Dead Rising 3 to further iterate on the previously established formulas, Dead Rising 3 stripped out a lot of the personality the previous games were known for. Dead Rising 2 was a multi-platform release, but Dead Rising 3 was set to be an Xbox One exclusive, being a launch title with the console. Unfortunately, Dead Rising 3 was a sign of what was to come. With Dead Rising 2 seeing both critical and financial success, Blue Castle Games became a definitive Capcom subsidiary by being renamed Capcom Vancouver.
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Dead Rising 2 was a big success, bringing in many new players to the series with its new mechanics and slightly streamlined approach. The same mechanics from the first Dead Rising were brought back, but with a new protagonist and a phenomenal weapon crafting system, Dead Rising 2 proved to be the definitive Dead Rising experience for many players, along with the great prequel games that released near it. While many games under Capcom’s Western experimentation phase crashed and burned, Dead Rising 2 proved to be the diamond in the rough. With game sales slowing down in Japan but surging in the West, Capcom licensed out many of their franchises - including Dead Rising - to Western developers to capture that market. When it came time for Dead Rising 2 to release, Capcom was in the middle of their Western experimentation phase. Launching with the Xbox 360, the first Dead Rising was a modest success, beating expectations for many considering it was a very Japanese game launching on a platform that only had traction in the West.ĭead Rising was successful for many reasons, including the amazing “anything you can pick us is a weapon” system, lovable characters, and a mysterious yet campy narrative to tie everything together. You Are Reading : Capcom Needs to Give Dead Rising Another Chanceĭead Rising was one of the major flagship franchises for Capcom during the seventh console generation. Once upon a time, Dead Rising was Capcom’s most promising new franchise. Capcom Needs to Give Dead Rising Another Chance
